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The Game FAVR: A Framework for the Analysis of Visual Representation in Video Games

Arsenault, Dominic, Pierre-Marc Côté and Audrey Larochelle. 2015. "The Game FAVR: A Framework for the Analysis of Visual Representation in Video Games". Loading…Journal of the Canadian Game Studies Association, vol.9, no.14, p. 88-123. [Online]


The Game FAVR: Sample cases

Template for analysis [DOCX] [PDF]

Flowchart for analysis [PDF]

All 12 sample cases [PDF]


Case 1: F-Zero [DOCX] [PDF]
Case 2: Final Fantasy Tactics  [DOCX] [PDF]
Case 3: Asteroids [DOCX] [PDF]
Case 4: Diablo [DOCX] [PDF]
Case 5: Guitar Hero [DOCX] [PDF]
Case 6: Donkey Kong Country [DOCX] [PDF]
Case 7: Doom [DOCX] [PDF]
Case 8: Tetris [DOCX] [PDF]
Case 9: Heavy Rain [DOCX] [PDF]
Case 10: Resident Evil [DOCX] [PDF]
Case 11: The Legend of Zelda: Ocarina of Time [DOCX] [PDF]
Case 12: Virtua Fighter [DOCX] [PDF]



Quick reference guide for conducting analysis


 
 

 
 
 
 

 
 

 
 
 
 

 
 

 
 
 
 

 
 

 
 
 
 

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